[NSRCA-discussion] Help with 12X

Ron Van Putte vanputte at cox.net
Tue Aug 5 19:53:13 AKDT 2008


Newfangled $#@! steam engine.  Scared the horses and never produced  
anything you could put out in the garden to make the tomatoes grow.

Ron VP

On Aug 5, 2008, at 10:46 PM, Matthew Frederick wrote:

> Yeah, I was thinking more about those who never had retracts, Ron.  
> We all know you were around for the original steam engine, so that  
> doesn't count...
>
> ----- Original Message ----- From: "Ron Van Putte" <vanputte at cox.net>
> To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
> Sent: Tuesday, August 05, 2008 10:46 PM
> Subject: Re: [NSRCA-discussion] Help with 12X
>
>
>> I still use the gear switch to activate/disable the snap because  
>> I  also use it as a cut/idle up switch.
>>
>> Ron VP
>>
>> On Aug 5, 2008, at 10:01 PM, Matthew Frederick wrote:
>>
>>> LOL Jason, I was thinking the same thing... Back in the day snap  
>>> conditions were set up so that they weren't active when the gear   
>>> were down... I guess the glory days are gone...
>>>
>>> ----- Original Message ----- From: "JShulman" <jshulman at cfl.rr.com>
>>> To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
>>> Sent: Tuesday, August 05, 2008 8:29 PM
>>> Subject: Re: [NSRCA-discussion] Help with 12X
>>>
>>>
>>>> PLEASE make sure to put this on a switch that will inhibit the   
>>>> function during take-off and landing... something just doesn't  
>>>> sound
>>>> right if it were to be on all the time. Don't ask how I know...
>>>>
>>>> Regards,
>>>> Jason
>>>> www.jasonshulman.com
>>>> www.shulmanaviation.com
>>>> www.composite-arf.com
>>>>
>>>> -----Original Message-----
>>>> From: nsrca-discussion-bounces at lists.nsrca.org [mailto:nsrca-  
>>>> discussion-bounces at lists.nsrca.org]On Behalf Of
>>>> glmiller3 at suddenlink.net
>>>> Sent: Tuesday, August 05, 2008 9:34 PM
>>>> To: General pattern discussion
>>>> Subject: Re: [NSRCA-discussion] Help with 12X
>>>>
>>>>
>>>> Hi Troy,
>>>>
>>>> I was hoping to set up an elevator stick position switch that   
>>>> would trigger rudder, elevator and aileron deflections to create a
>>>> snap.  My thought was to have a "positive snap mode" and  a   
>>>> "negative snap mode" with up elevator of 90% triggering the  
>>>> positive
>>>> snap and down elevator of 90% triggering the negative snap.   
>>>> This  would ensure a "clean break" and a reproducible roll rate  
>>>> (given
>>>> consistent power/airspeed).  I would use these only for snap   
>>>> maneuvers so I wouldn't risk an unintentional snap....I don't  
>>>> usually
>>>> use any rate or mix switches, but I do fly heli's so I'm used  
>>>> to  having different flight modes.
>>>>
>>>> I set up two stick position switches - one for up 90% and the   
>>>> other for down 90% elevator, then I went to the Snap function and
>>>> tried to activate a positive snap with switch one-- couldn't  
>>>> get  the rudder to move by pulling the elevator....(I didn't put  
>>>> the
>>>> wings on to play with it).
>>>>
>>>> Thanks for your help!
>>>>
>>>> George
>>>> ---- Troy Newman <troy at troynewman.net> wrote:
>>>>
>>>> =============
>>>> George,
>>>>
>>>> Not sure what you are trying to do here.
>>>>
>>>> Are you wanting Full Up elevator to move the ailerons and  
>>>> rudder  to the
>>>> snap deflections?
>>>>
>>>> Or are you wanting your snap condition meaning different rates for
>>>> aileron elevator and rudder to be active when you are at full up
>>>> elevator? This requires you to still move the sticks but allows   
>>>> the rate
>>>> to change only when the elevator stick is moved pasta  certain  
>>>> point.
>>>>
>>>> I have a good bit of experience with the 12X and I can help you do
>>>> either one.
>>>>
>>>> Stick position switches are nothing more than another switch to   
>>>> choose.
>>>> You can create mixing programs that activate from the stick  
>>>> position
>>>> switch. You can also create symmetry in the stick switch so the   
>>>> switch
>>>> can activate as X% of up elevator and the same percentage of down
>>>> elevator also. Or you create two different stick switches one  
>>>> for  the up
>>>> elevator side and one for the down elevator side. If you want  
>>>> the switch
>>>> to "flip values" at a different point in the sticks travel. The  
>>>> Snap
>>>> Roll program in the 12X appears to have a whole new set of stick
>>>> position switches but I have not played with them yet to see how  
>>>> they
>>>> work.
>>>>
>>>> I don't use the snap roll programs and actually have never used   
>>>> the one
>>>> in the 12X. I just now looked at the menu for the first time  
>>>> ever  in my
>>>> TX.
>>>>
>>>> I can go setup a  model and play with it...probably only take a few
>>>> minutes to set it up to work the way you want.
>>>>
>>>> But if you tell me what you want to do I'll try to figure it out.
>>>>
>>>>
>>>>
>>>>
>>>> Troy Newman
>>>> Team JR
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: nsrca-discussion-bounces at lists.nsrca.org
>>>> [mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of
>>>> glmiller3 at suddenlink.net
>>>> Sent: Tuesday, August 05, 2008 6:03 PM
>>>> To: NSRCA List
>>>> Subject: [NSRCA-discussion] Help with 12X
>>>>
>>>> Hello all out there in pattern land.  I just got a new JR 12X  
>>>> 2.4 and
>>>> have been playing with it a little in anticipation of converting my
>>>> planes from the 9303 to the new 12X.
>>>>
>>>> One function that is new to me with the 12X is what they call  
>>>> "stick
>>>> position switch" which sounds like what I hear the Futaba guys   
>>>> calling
>>>> "flight conditions".  I was thinking of setting up a flight mode  
>>>> for
>>>> snaps that would allow me to trigger a positive snap with up  
>>>> elevator
>>>> movement and an negative snap with down elevator  
>>>> movement......I  think
>>>> that this would be two different flight modes - but I can't get the
>>>> "switch position" function to work.
>>>>
>>>> I'm hoping that Troy or some of the other JR guru's out there  
>>>> with  more
>>>> experience than I have, can walk me through it.  I've set up  
>>>> the  switch
>>>> positions in the System menu and I've activated the Snap Roll   
>>>> function
>>>> in the Function menu bur the elevator doesn't seem to Kick the
>>>> rudder/aileron as I thought I had programmed ....so clearly  
>>>> I've  missed
>>>> something.
>>>>
>>>> TIA,
>>>>
>>>> George
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