[NSRCA-discussion] Help with 12X

Matthew Frederick mjfrederick at cox.net
Tue Aug 5 20:18:12 AKDT 2008


Well... If it scared the %&^( out of the horses, that would produce 
something that might help the tomatoes grow!

----- Original Message ----- 
From: "Ron Van Putte" <vanputte at cox.net>
To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
Sent: Tuesday, August 05, 2008 10:56 PM
Subject: Re: [NSRCA-discussion] Help with 12X


> Newfangled $#@! steam engine.  Scared the horses and never produced 
> anything you could put out in the garden to make the tomatoes grow.
>
> Ron VP
>
> On Aug 5, 2008, at 10:46 PM, Matthew Frederick wrote:
>
>> Yeah, I was thinking more about those who never had retracts, Ron.  We 
>> all know you were around for the original steam engine, so that  doesn't 
>> count...
>>
>> ----- Original Message ----- From: "Ron Van Putte" <vanputte at cox.net>
>> To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
>> Sent: Tuesday, August 05, 2008 10:46 PM
>> Subject: Re: [NSRCA-discussion] Help with 12X
>>
>>
>>> I still use the gear switch to activate/disable the snap because  I 
>>> also use it as a cut/idle up switch.
>>>
>>> Ron VP
>>>
>>> On Aug 5, 2008, at 10:01 PM, Matthew Frederick wrote:
>>>
>>>> LOL Jason, I was thinking the same thing... Back in the day snap 
>>>> conditions were set up so that they weren't active when the gear   were 
>>>> down... I guess the glory days are gone...
>>>>
>>>> ----- Original Message ----- From: "JShulman" <jshulman at cfl.rr.com>
>>>> To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
>>>> Sent: Tuesday, August 05, 2008 8:29 PM
>>>> Subject: Re: [NSRCA-discussion] Help with 12X
>>>>
>>>>
>>>>> PLEASE make sure to put this on a switch that will inhibit the 
>>>>> function during take-off and landing... something just doesn't  sound
>>>>> right if it were to be on all the time. Don't ask how I know...
>>>>>
>>>>> Regards,
>>>>> Jason
>>>>> www.jasonshulman.com
>>>>> www.shulmanaviation.com
>>>>> www.composite-arf.com
>>>>>
>>>>> -----Original Message-----
>>>>> From: nsrca-discussion-bounces at lists.nsrca.org [mailto:nsrca- 
>>>>> discussion-bounces at lists.nsrca.org]On Behalf Of
>>>>> glmiller3 at suddenlink.net
>>>>> Sent: Tuesday, August 05, 2008 9:34 PM
>>>>> To: General pattern discussion
>>>>> Subject: Re: [NSRCA-discussion] Help with 12X
>>>>>
>>>>>
>>>>> Hi Troy,
>>>>>
>>>>> I was hoping to set up an elevator stick position switch that   would 
>>>>> trigger rudder, elevator and aileron deflections to create a
>>>>> snap.  My thought was to have a "positive snap mode" and  a 
>>>>> "negative snap mode" with up elevator of 90% triggering the  positive
>>>>> snap and down elevator of 90% triggering the negative snap.   This 
>>>>> would ensure a "clean break" and a reproducible roll rate  (given
>>>>> consistent power/airspeed).  I would use these only for snap 
>>>>> maneuvers so I wouldn't risk an unintentional snap....I don't  usually
>>>>> use any rate or mix switches, but I do fly heli's so I'm used  to 
>>>>> having different flight modes.
>>>>>
>>>>> I set up two stick position switches - one for up 90% and the   other 
>>>>> for down 90% elevator, then I went to the Snap function and
>>>>> tried to activate a positive snap with switch one-- couldn't  get  the 
>>>>> rudder to move by pulling the elevator....(I didn't put  the
>>>>> wings on to play with it).
>>>>>
>>>>> Thanks for your help!
>>>>>
>>>>> George
>>>>> ---- Troy Newman <troy at troynewman.net> wrote:
>>>>>
>>>>> =============
>>>>> George,
>>>>>
>>>>> Not sure what you are trying to do here.
>>>>>
>>>>> Are you wanting Full Up elevator to move the ailerons and  rudder  to 
>>>>> the
>>>>> snap deflections?
>>>>>
>>>>> Or are you wanting your snap condition meaning different rates for
>>>>> aileron elevator and rudder to be active when you are at full up
>>>>> elevator? This requires you to still move the sticks but allows   the 
>>>>> rate
>>>>> to change only when the elevator stick is moved pasta  certain  point.
>>>>>
>>>>> I have a good bit of experience with the 12X and I can help you do
>>>>> either one.
>>>>>
>>>>> Stick position switches are nothing more than another switch to 
>>>>> choose.
>>>>> You can create mixing programs that activate from the stick  position
>>>>> switch. You can also create symmetry in the stick switch so the 
>>>>> switch
>>>>> can activate as X% of up elevator and the same percentage of down
>>>>> elevator also. Or you create two different stick switches one  for 
>>>>> the up
>>>>> elevator side and one for the down elevator side. If you want  the 
>>>>> switch
>>>>> to "flip values" at a different point in the sticks travel. The  Snap
>>>>> Roll program in the 12X appears to have a whole new set of stick
>>>>> position switches but I have not played with them yet to see how  they
>>>>> work.
>>>>>
>>>>> I don't use the snap roll programs and actually have never used   the 
>>>>> one
>>>>> in the 12X. I just now looked at the menu for the first time  ever  in 
>>>>> my
>>>>> TX.
>>>>>
>>>>> I can go setup a  model and play with it...probably only take a few
>>>>> minutes to set it up to work the way you want.
>>>>>
>>>>> But if you tell me what you want to do I'll try to figure it out.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Troy Newman
>>>>> Team JR
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: nsrca-discussion-bounces at lists.nsrca.org
>>>>> [mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of
>>>>> glmiller3 at suddenlink.net
>>>>> Sent: Tuesday, August 05, 2008 6:03 PM
>>>>> To: NSRCA List
>>>>> Subject: [NSRCA-discussion] Help with 12X
>>>>>
>>>>> Hello all out there in pattern land.  I just got a new JR 12X  2.4 and
>>>>> have been playing with it a little in anticipation of converting my
>>>>> planes from the 9303 to the new 12X.
>>>>>
>>>>> One function that is new to me with the 12X is what they call  "stick
>>>>> position switch" which sounds like what I hear the Futaba guys 
>>>>> calling
>>>>> "flight conditions".  I was thinking of setting up a flight mode  for
>>>>> snaps that would allow me to trigger a positive snap with up  elevator
>>>>> movement and an negative snap with down elevator  movement......I 
>>>>> think
>>>>> that this would be two different flight modes - but I can't get the
>>>>> "switch position" function to work.
>>>>>
>>>>> I'm hoping that Troy or some of the other JR guru's out there  with 
>>>>> more
>>>>> experience than I have, can walk me through it.  I've set up  the 
>>>>> switch
>>>>> positions in the System menu and I've activated the Snap Roll 
>>>>> function
>>>>> in the Function menu bur the elevator doesn't seem to Kick the
>>>>> rudder/aileron as I thought I had programmed ....so clearly  I've 
>>>>> missed
>>>>> something.
>>>>>
>>>>> TIA,
>>>>>
>>>>> George
>>>>> _______________________________________________
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