[NSRCA-discussion] Help with 12X
Matthew Frederick
mjfrederick at cox.net
Tue Aug 5 19:46:23 AKDT 2008
Yeah, I was thinking more about those who never had retracts, Ron. We all
know you were around for the original steam engine, so that doesn't count...
----- Original Message -----
From: "Ron Van Putte" <vanputte at cox.net>
To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
Sent: Tuesday, August 05, 2008 10:46 PM
Subject: Re: [NSRCA-discussion] Help with 12X
>I still use the gear switch to activate/disable the snap because I also
>use it as a cut/idle up switch.
>
> Ron VP
>
> On Aug 5, 2008, at 10:01 PM, Matthew Frederick wrote:
>
>> LOL Jason, I was thinking the same thing... Back in the day snap
>> conditions were set up so that they weren't active when the gear were
>> down... I guess the glory days are gone...
>>
>> ----- Original Message ----- From: "JShulman" <jshulman at cfl.rr.com>
>> To: "General pattern discussion" <nsrca-discussion at lists.nsrca.org>
>> Sent: Tuesday, August 05, 2008 8:29 PM
>> Subject: Re: [NSRCA-discussion] Help with 12X
>>
>>
>>> PLEASE make sure to put this on a switch that will inhibit the function
>>> during take-off and landing... something just doesn't sound
>>> right if it were to be on all the time. Don't ask how I know...
>>>
>>> Regards,
>>> Jason
>>> www.jasonshulman.com
>>> www.shulmanaviation.com
>>> www.composite-arf.com
>>>
>>> -----Original Message-----
>>> From: nsrca-discussion-bounces at lists.nsrca.org [mailto:nsrca-
>>> discussion-bounces at lists.nsrca.org]On Behalf Of
>>> glmiller3 at suddenlink.net
>>> Sent: Tuesday, August 05, 2008 9:34 PM
>>> To: General pattern discussion
>>> Subject: Re: [NSRCA-discussion] Help with 12X
>>>
>>>
>>> Hi Troy,
>>>
>>> I was hoping to set up an elevator stick position switch that would
>>> trigger rudder, elevator and aileron deflections to create a
>>> snap. My thought was to have a "positive snap mode" and a "negative
>>> snap mode" with up elevator of 90% triggering the positive
>>> snap and down elevator of 90% triggering the negative snap. This would
>>> ensure a "clean break" and a reproducible roll rate (given
>>> consistent power/airspeed). I would use these only for snap maneuvers
>>> so I wouldn't risk an unintentional snap....I don't usually
>>> use any rate or mix switches, but I do fly heli's so I'm used to having
>>> different flight modes.
>>>
>>> I set up two stick position switches - one for up 90% and the other for
>>> down 90% elevator, then I went to the Snap function and
>>> tried to activate a positive snap with switch one-- couldn't get the
>>> rudder to move by pulling the elevator....(I didn't put the
>>> wings on to play with it).
>>>
>>> Thanks for your help!
>>>
>>> George
>>> ---- Troy Newman <troy at troynewman.net> wrote:
>>>
>>> =============
>>> George,
>>>
>>> Not sure what you are trying to do here.
>>>
>>> Are you wanting Full Up elevator to move the ailerons and rudder to the
>>> snap deflections?
>>>
>>> Or are you wanting your snap condition meaning different rates for
>>> aileron elevator and rudder to be active when you are at full up
>>> elevator? This requires you to still move the sticks but allows the
>>> rate
>>> to change only when the elevator stick is moved pasta certain point.
>>>
>>> I have a good bit of experience with the 12X and I can help you do
>>> either one.
>>>
>>> Stick position switches are nothing more than another switch to choose.
>>> You can create mixing programs that activate from the stick position
>>> switch. You can also create symmetry in the stick switch so the switch
>>> can activate as X% of up elevator and the same percentage of down
>>> elevator also. Or you create two different stick switches one for the
>>> up
>>> elevator side and one for the down elevator side. If you want the
>>> switch
>>> to "flip values" at a different point in the sticks travel. The Snap
>>> Roll program in the 12X appears to have a whole new set of stick
>>> position switches but I have not played with them yet to see how they
>>> work.
>>>
>>> I don't use the snap roll programs and actually have never used the one
>>> in the 12X. I just now looked at the menu for the first time ever in my
>>> TX.
>>>
>>> I can go setup a model and play with it...probably only take a few
>>> minutes to set it up to work the way you want.
>>>
>>> But if you tell me what you want to do I'll try to figure it out.
>>>
>>>
>>>
>>>
>>> Troy Newman
>>> Team JR
>>>
>>>
>>> -----Original Message-----
>>> From: nsrca-discussion-bounces at lists.nsrca.org
>>> [mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of
>>> glmiller3 at suddenlink.net
>>> Sent: Tuesday, August 05, 2008 6:03 PM
>>> To: NSRCA List
>>> Subject: [NSRCA-discussion] Help with 12X
>>>
>>> Hello all out there in pattern land. I just got a new JR 12X 2.4 and
>>> have been playing with it a little in anticipation of converting my
>>> planes from the 9303 to the new 12X.
>>>
>>> One function that is new to me with the 12X is what they call "stick
>>> position switch" which sounds like what I hear the Futaba guys calling
>>> "flight conditions". I was thinking of setting up a flight mode for
>>> snaps that would allow me to trigger a positive snap with up elevator
>>> movement and an negative snap with down elevator movement......I think
>>> that this would be two different flight modes - but I can't get the
>>> "switch position" function to work.
>>>
>>> I'm hoping that Troy or some of the other JR guru's out there with more
>>> experience than I have, can walk me through it. I've set up the switch
>>> positions in the System menu and I've activated the Snap Roll function
>>> in the Function menu bur the elevator doesn't seem to Kick the
>>> rudder/aileron as I thought I had programmed ....so clearly I've missed
>>> something.
>>>
>>> TIA,
>>>
>>> George
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