2005 masters schedule - Latest vesion/wording
Grow Pattern
pattern4u at comcast.net
Tue Dec 14 18:00:59 AKST 2004
The same offer is available to anyone else as well. The word files are in a
much better format than the way they came out in this e-mail. These are the
latest ones that will be used by the AMA.
The important thing to note is that words have now been associated with
rolls rather than the confusing shorthand fractions that were originally
used.
Regards,
Eric.
P.S. You can also find the latest version on Bobby Satalino's site
http://home.comcast.net/~rcairbob/pattern.htm
(Please ignore the photos :-))
----- Original Message -----
From: "Grow Pattern" <pattern4u at comcast.net>
To: <discussion at nsrca.org>
Sent: Tuesday, December 14, 2004 9:16 PM
Subject: Re: 2005 masters schedule
> Jim,
> Would you like the latest word files? I have updated the English to
> avoid confusion over the 3/4 roll actually meaning a three-quarter roll
> etc. and not 3 of 4 point etc. - Eric
>
> 404- Masters 2005-7
>
>
>
> 1. Takeoff (U) K=1
>
>
>
> 2. Stall Turn, One-and-one-quarter roll up, three-quarter roll down, Exit
> Inverted (U) K=4
>
>
>
> 3. Half Outside loop, 2/4 roll (two of four point) on exit K=2
>
>
>
> 4. Reverse Avalanche from top with 1 positive-snap roll at bottom (D)
> K=4
>
>
>
> 5. 1/2 loop with 1/1 (full-roll) on exit K=2
>
>
>
> 6. 45 degree Pyramid Loop with half-rolls on up and down 45 degree legs
> (U) K=3
>
>
>
> 7. Humpty Bump, push or pull on top, one-quarter roll up, three-quarter
> roll down K=3
>
>
>
> 8. Quarter, half, quarter roll (All roll components are in same direction)
> (D) K=4
>
>
>
> 9. Half Inside Loop, 2/4 roll (two of four-point) on exit K=2
>
>
>
> 10. Vertical Square Eight from the Middle, Pilot's option which square to
> do first (U) K=4
>
>
>
> 11. Mid-entry Figure-9 - Pull 3/4 loop first, 1/2 roll (one of two-point)
> roll down K=3
>
>
>
> 12. Slow Roll (1/1) (D) K=3
>
>
>
> 13. Humpty Bump with Pilot's Option. K=2
>
>
>
> 14. Square Loop with 2/4 roll (two of four-point) on all sides. First 2/4
> on up-line (U) K=5
>
>
>
> 15. Stall Turn with 1/2 roll (one of two-point) up and down. K=2
>
>
>
> 16. Horizontal Inside-Outside Diamond-8 with 1/1 roll (one of one-point)
>
> on each center 45 down-line. (First diamond begins past center) (D)
> K=5
>
>
>
> 17. Immelmann Turn half roll (1/2) on exit K=1
>
>
>
> 18. 45 Degree Down line, one positive Snap Roll (U)
> K=3
>
>
>
> 19. Top Hat, three-quarter roll up, one quarter roll down, Exit Upright
> K=3
>
>
>
> 20. Reverse Knife-Edge (D) K=4
>
>
>
> 21. Half Square Loop with 1/2 roll (one of two-point) up K=2
>
>
>
> 22. Two and a half Turn Spin, with 1/2 roll (one of two-point) on
> horizontal exit line (U) K=4
>
>
>
> 23. Landing (U) K=1
>
>
>
>
> Total K-Factor = 67
>
>
>
>
>
>
>
> Stall Turn, One-and-one-quarter roll up, three-quarter roll down, Exit
> inverted
>
> Model pulls through one-quarter loop to vertical flight,
>
> pauses, performs one-and-one-quarter roll,
>
> pauses, performs a 180 degree stall turn in the direction
>
> of the maneuver to a vertical dive, pauses, performs
>
> a three-quarter roll in opposite rotation, pauses, then pushes
>
> through one-quarter loop to recover in inverted level
>
> flight.
>
> Downgrades:
>
> 1. Track not vertical at beginning and end of rolls
>
> and stall turn.
>
> 2. Track of stall turn not 180 degrees.
>
> 3. Over or under rotation of rolls. 1 Point per 15
>
> Degree Rule.
>
> 4. Rolls not centered in vertical lines.
>
> 5. Loop segments not round and of equal radius.
>
> 6. Pendulum movement after stall.
>
> 7. Exit not same altitude and heading as entry.
>
> 8. Roll rates not constant.
>
>
>
>
>
> Half Outside loop, 2/4 on exit
> Model pushes from inverted level flight and executes half (1/2) out-side
>
> loop, immediately followed by 2 of 4 point roll,
>
> and finishes flying straight and level exactly 180
>
> degrees from heading at entry.
>
> Downgrades:
>
> 1. Model not level at start or finish.
>
> 2. 2 of 4 point roll not immediately after half loop.
>
> 3. Changes in heading after half loop or 2 of 4 point roll.
>
> 4. Model heading does not finish exactly opposite
>
> direction of entry.
>
> 5. Half loop not round.
>
> 6. Over or under rotation of 2 of 4 point roll, One
>
> Point per 15-Degree Rule.
>
> 7. If there is no hesitation between points scores zero
>
> (0).
>
>
>
> Reverse Avalanche with 1 positive Snap at Bottom. .
>
> Model pulls down into a loop. At the bottom it executes
>
> One positive snap roll, recovers to complete the loop
>
> and finishes at top to level inverted flight.
>
> Downgrades:
>
> 1. Loop not round.
>
> 2. Changes in heading during loop.
>
> 3. Wings not level during loop.
>
> 4. Snap roll not 360 degrees, One Point per 15
>
> Degree Rule.
>
> 5. Roll not snap roll scores zero (0).
>
>
>
> 45 degree Pyramid Loop with Half Rolls up and down
>
> Model passes through center and pulls 135 degrees,
>
> climbs, hesitates, executes one-half (1/2) roll, hesitates,
>
> then pushes through 90 degrees loop, hesitates then executes one-half
>
> (1/2) roll, hesitates, then pulls through 135 degrees to level flight.
>
> Downgrades:
>
> 1. Climbing and descending paths not 45 degrees.
>
> 2. Climbing and descending paths not of equal
>
> length.
>
> 3. Half rolls not 180 degrees.
>
> 4. Rolls not centered in corresponding legs.
>
> 6. Model changes heading during loops and rolls.
>
> 7. Maneuver does not start and finish at same
>
> point.
>
> 8. Loop segments not round and of equal radius.
>
> 9. Roll rates not constant.
>
>
>
> Vertical Square Eight from the Middle, Pilot's Option
> Model passes through center and pulls or pushes to commence
>
> a square loop, When first square loop is complete the model
>
> passes through center again and performs a second square loop
>
> exactly below or above, opposite to the first loop.
>
> Downgrades:
>
> 1. Loops not square.
>
> 2. Vertical downward paths do not coincide.
>
> 3. Loops not same size.
>
> 4. Changes in heading.
>
> 5. Wings not level.
>
> 6. Loops not at same altitude.
>
> 7. Sides of both squares not same size.
>
> 8. Corner loops not of equal radius.
>
>
>
>
> Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down
> Model pulls 3/4 loop, hesitates, performs 1/2 roll on down-line, hesitates
> Pulls 1/4 loop. (Note loop entry point does not have to dissect down line)
> Downgrades
> 1. Loop components not round.
> 2. Radii of loop components not equal
> 3. Half (1/2) roll not centered on down line.
>
>
> Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line
> Model passes through center and pulls through
>
> one-quarter (1/4) loop and executes square loop with corner segments
>
> of equal radius. In each leg, model hesitates, performs a
>
> 2 of 4 point roll, hesitates again before performing the next loop
>
> segment.
>
> Downgrades:
>
> 1.Loop not square. Point rolls not 90 degrees, One
>
> Point per 15 Degree Rule.
>
> 2.Wings not level during one-quarter loops.
>
> 3.Changes in heading during rolls and loops.
>
> 4.Sides of square not of equal length.
>
> 5.Corner loops not of equal radius.
>
> 6.Roll rates not constant.
>
>
>
> Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45's
> Model passes through center and pulls one eighth (1/8) loop to
>
> 45 degree up line, draws another straight line then pulls quarter (1/4)
>
> loop, draws straight line and pulls one quarter loop (1/4). Model
> hesitates
>
> and performs one roll (1/1), hesitates and pushes one quarter loop (1/4)
> to
>
> 45 degree up line, draws line and then pushes one quarter loop (1/4),
> draws
>
> straight line, pushes one quarter loop (1/4), hesitates and performs one
>
> roll (1/1), hesitates pulls one-eighth loop (1/8) to level flight.
>
> Downgrades.
>
>
>
>
>
> 1. Lines not 45 degrees
>
> 2. Changes in heading in loop segments or rolls.
>
> 3. Rolls not centered in the center 45-degree down lines
>
> 4. Over or under rotation of rolls, One Point per 15 Degree Rule.
>
> 5. Loops not square.
>
> 6. Loops not equal in size
>
> 7. Lines of square components not same size.
>
> 8. Changes in headings.
>
> 9. Wings not level.
>
> 10. Corner loops not of equal radius.
>
> 11. 1/1 rolls not centered on lines.
>
> 12. Roll rates not constant.
>
> 13. Loops
>
>
>
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