2005 masters schedule

Grow Pattern pattern4u at comcast.net
Tue Dec 14 17:16:36 AKST 2004


Jim,
        Would you like the latest word files? I have updated the English to 
avoid confusion over the 3/4 roll actually meaning a three-quarter roll etc. 
and not 3 of 4 point etc. - Eric

404- Masters 2005-7



1. Takeoff 
(U)                                K=1



2. Stall Turn, One-and-one-quarter roll up, three-quarter roll down, Exit 
Inverted             (U)                                 K=4



3. Half Outside loop, 2/4 roll (two of four point) on exit 
K=2



4. Reverse Avalanche from top with 1 positive-snap roll at bottom 
(D)                                K=4



5. 1/2 loop with 1/1 (full-roll) on exit 
K=2



6. 45 degree Pyramid Loop with half-rolls on up and down 45 degree  legs 
(U)                                 K=3



7. Humpty Bump, push or pull on top, one-quarter roll up, three-quarter roll 
down                                            K=3



8. Quarter, half, quarter roll (All roll components are in same direction) 
(D)                                 K=4



9. Half Inside Loop, 2/4 roll (two of four-point) on exit 
K=2



10. Vertical Square Eight from the Middle, Pilot's option which square to do 
first              (U)                                K=4



11. Mid-entry Figure-9 - Pull 3/4 loop first, 1/2 roll (one of two-point) 
roll down                                               K=3



12. Slow Roll (1/1) 
(D)                                 K=3



13. Humpty Bump with Pilot's Option. 
K=2



14. Square Loop with 2/4 roll (two of four-point) on all sides. First 2/4 on 
up-line         (U)                                 K=5



15. Stall Turn with 1/2 roll (one of two-point) up and down. 
K=2



16. Horizontal Inside-Outside Diamond-8 with 1/1 roll (one of one-point)

      on each center 45 down-line. (First diamond begins past center) 
(D)                                K=5



17. Immelmann Turn half roll (1/2) on exit 
K=1



18. 45 Degree Down line, one positive Snap Roll 
(U)                                 K=3



19. Top Hat, three-quarter roll up, one quarter roll down, Exit Upright 
K=3



20. Reverse Knife-Edge 
(D)                                 K=4



21. Half Square Loop with 1/2 roll (one of two-point) up 
K=2



22. Two and a half Turn Spin, with 1/2 roll (one of two-point) on horizontal 
exit line        (U)                                 K=4



23. Landing 
(U)                                 K=1



                                                                             
                                            Total K-Factor = 67







Stall Turn, One-and-one-quarter roll up, three-quarter roll down, Exit 
inverted

Model pulls through one-quarter  loop to vertical flight,

pauses, performs one-and-one-quarter roll,

pauses, performs a 180 degree stall turn in the direction

of the maneuver to a vertical dive, pauses, performs

a three-quarter roll in opposite rotation, pauses, then pushes

through one-quarter loop to recover in inverted level

flight.

Downgrades:

1. Track not vertical at beginning and end of rolls

and stall turn.

2. Track of stall turn not 180 degrees.

3. Over or under rotation of rolls. 1 Point per 15

Degree Rule.

4. Rolls not centered in vertical lines.

5. Loop segments not round and of equal radius.

6. Pendulum movement after stall.

7. Exit not same altitude and heading as entry.

8. Roll rates not constant.





Half Outside loop, 2/4 on exit
Model pushes from inverted level flight and executes half (1/2) out-side

loop, immediately followed by 2 of 4 point roll,

and finishes flying straight and level exactly 180

degrees from heading at entry.

Downgrades:

1. Model not level at start or finish.

2. 2 of 4 point roll not immediately after half loop.

3. Changes in heading after half loop or 2 of 4 point roll.

4. Model heading does not finish exactly opposite

direction of entry.

5. Half loop not round.

6. Over or under rotation of 2 of 4 point roll, One

Point per 15-Degree Rule.

7. If there is no hesitation between points scores zero

(0).



Reverse Avalanche with 1 positive Snap at Bottom.  .

Model pulls down into a loop. At the bottom it executes

One positive snap roll, recovers to complete the loop

and finishes at top to level inverted flight.

Downgrades:

1. Loop not round.

2. Changes in heading during loop.

3. Wings not level during loop.

4. Snap roll not 360 degrees, One Point per 15

Degree Rule.

5. Roll not snap roll scores zero (0).



45 degree Pyramid Loop with Half Rolls up and down

Model passes through center and pulls 135 degrees,

climbs, hesitates, executes one-half (1/2) roll, hesitates,

then pushes through 90 degrees loop, hesitates then executes one-half

(1/2) roll, hesitates, then pulls through 135 degrees to level flight.

Downgrades:

1. Climbing and descending paths not 45 degrees.

2. Climbing and descending paths not of equal

length.

3. Half rolls not 180 degrees.

4. Rolls not centered in corresponding legs.

6. Model changes heading during loops and rolls.

7. Maneuver does not start and finish at same

point.

8. Loop segments not round and of equal radius.

9. Roll rates not constant.



Vertical Square Eight from the Middle, Pilot's Option
Model passes through center and pulls or pushes to commence

a square loop, When first square loop is complete the model

passes through center again and performs a second square loop

exactly below or above, opposite to the first loop.

Downgrades:

1. Loops not square.

2. Vertical downward paths do not coincide.

3. Loops not same size.

4. Changes in heading.

5. Wings not level.

6. Loops not at same altitude.

7. Sides of both squares not same size.

8. Corner loops not of equal radius.




Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down
Model pulls 3/4 loop, hesitates, performs 1/2 roll on down-line, hesitates
Pulls 1/4 loop. (Note loop entry point does not have to dissect down line)
Downgrades
1.     Loop components not round.
2.     Radii of loop components not equal
3.     Half (1/2) roll not centered on down line.


Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line
Model passes through center and pulls through

one-quarter (1/4) loop and executes square loop with corner segments

of equal radius. In each leg, model hesitates, performs a

2 of 4 point roll, hesitates again before performing the next loop

segment.

Downgrades:

1.Loop not square. Point rolls not 90 degrees, One

Point per 15 Degree Rule.

2.Wings not level during one-quarter loops.

3.Changes in heading during rolls and loops.

4.Sides of square not of equal length.

5.Corner loops not of equal radius.

6.Roll rates not constant.



Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45's
Model passes through center and pulls one eighth (1/8) loop to

45 degree up line, draws another straight line then pulls quarter (1/4)

loop, draws straight line and pulls one quarter loop (1/4). Model hesitates

and performs one roll (1/1), hesitates and pushes one quarter loop (1/4) to

45 degree up line, draws line and then pushes one quarter loop (1/4), draws

straight line, pushes one quarter loop (1/4), hesitates and performs one

roll (1/1), hesitates pulls one-eighth loop (1/8) to level flight.

Downgrades.





1.  Lines not 45 degrees

2.  Changes in heading in loop segments or rolls.

3.  Rolls not centered in the center 45-degree down lines

4.  Over or under rotation of rolls, One Point per 15 Degree Rule.

5.     Loops not square.

6.     Loops not equal in size

7.  Lines of square components not same size.

8.  Changes in headings.

9.  Wings not level.

10. Corner loops not of equal radius.

11. 1/1 rolls not centered on lines.

12. Roll rates not constant.

13. Loops

 

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