2005 masters schedule

J.Oddino joddino at socal.rr.com
Fri Dec 17 15:00:00 AKST 2004


Eric,
Did I assume correctly that your e-mail contained the updated English or is
there another document?  If there is send it to:
joddino at socal.rr.com

Thanks, Jim
----- Original Message ----- 
From: "Grow Pattern" <pattern4u at comcast.net>
To: <discussion at nsrca.org>
Sent: Tuesday, December 14, 2004 6:16 PM
Subject: Re: 2005 masters schedule


> Jim,
>         Would you like the latest word files? I have updated the English
to
> avoid confusion over the 3/4 roll actually meaning a three-quarter roll
etc.
> and not 3 of 4 point etc. - Eric
>
> 404- Masters 2005-7
>
>
>
> 1. Takeoff
> (U)                                K=1
>
>
>
> 2. Stall Turn, One-and-one-quarter roll up, three-quarter roll down, Exit
> Inverted             (U)                                 K=4
>
>
>
> 3. Half Outside loop, 2/4 roll (two of four point) on exit
> K=2
>
>
>
> 4. Reverse Avalanche from top with 1 positive-snap roll at bottom
> (D)                                K=4
>
>
>
> 5. 1/2 loop with 1/1 (full-roll) on exit
> K=2
>
>
>
> 6. 45 degree Pyramid Loop with half-rolls on up and down 45 degree  legs
> (U)                                 K=3
>
>
>
> 7. Humpty Bump, push or pull on top, one-quarter roll up, three-quarter
roll
> down                                            K=3
>
>
>
> 8. Quarter, half, quarter roll (All roll components are in same direction)
> (D)                                 K=4
>
>
>
> 9. Half Inside Loop, 2/4 roll (two of four-point) on exit
> K=2
>
>
>
> 10. Vertical Square Eight from the Middle, Pilot's option which square to
do
> first              (U)                                K=4
>
>
>
> 11. Mid-entry Figure-9 - Pull 3/4 loop first, 1/2 roll (one of two-point)
> roll down                                               K=3
>
>
>
> 12. Slow Roll (1/1)
> (D)                                 K=3
>
>
>
> 13. Humpty Bump with Pilot's Option.
> K=2
>
>
>
> 14. Square Loop with 2/4 roll (two of four-point) on all sides. First 2/4
on
> up-line         (U)                                 K=5
>
>
>
> 15. Stall Turn with 1/2 roll (one of two-point) up and down.
> K=2
>
>
>
> 16. Horizontal Inside-Outside Diamond-8 with 1/1 roll (one of one-point)
>
>       on each center 45 down-line. (First diamond begins past center)
> (D)                                K=5
>
>
>
> 17. Immelmann Turn half roll (1/2) on exit
> K=1
>
>
>
> 18. 45 Degree Down line, one positive Snap Roll
> (U)                                 K=3
>
>
>
> 19. Top Hat, three-quarter roll up, one quarter roll down, Exit Upright
> K=3
>
>
>
> 20. Reverse Knife-Edge
> (D)                                 K=4
>
>
>
> 21. Half Square Loop with 1/2 roll (one of two-point) up
> K=2
>
>
>
> 22. Two and a half Turn Spin, with 1/2 roll (one of two-point) on
horizontal
> exit line        (U)                                 K=4
>
>
>
> 23. Landing
> (U)                                 K=1
>
>
>
>
>                                             Total K-Factor = 67
>
>
>
>
>
>
>
> Stall Turn, One-and-one-quarter roll up, three-quarter roll down, Exit
> inverted
>
> Model pulls through one-quarter  loop to vertical flight,
>
> pauses, performs one-and-one-quarter roll,
>
> pauses, performs a 180 degree stall turn in the direction
>
> of the maneuver to a vertical dive, pauses, performs
>
> a three-quarter roll in opposite rotation, pauses, then pushes
>
> through one-quarter loop to recover in inverted level
>
> flight.
>
> Downgrades:
>
> 1. Track not vertical at beginning and end of rolls
>
> and stall turn.
>
> 2. Track of stall turn not 180 degrees.
>
> 3. Over or under rotation of rolls. 1 Point per 15
>
> Degree Rule.
>
> 4. Rolls not centered in vertical lines.
>
> 5. Loop segments not round and of equal radius.
>
> 6. Pendulum movement after stall.
>
> 7. Exit not same altitude and heading as entry.
>
> 8. Roll rates not constant.
>
>
>
>
>
> Half Outside loop, 2/4 on exit
> Model pushes from inverted level flight and executes half (1/2) out-side
>
> loop, immediately followed by 2 of 4 point roll,
>
> and finishes flying straight and level exactly 180
>
> degrees from heading at entry.
>
> Downgrades:
>
> 1. Model not level at start or finish.
>
> 2. 2 of 4 point roll not immediately after half loop.
>
> 3. Changes in heading after half loop or 2 of 4 point roll.
>
> 4. Model heading does not finish exactly opposite
>
> direction of entry.
>
> 5. Half loop not round.
>
> 6. Over or under rotation of 2 of 4 point roll, One
>
> Point per 15-Degree Rule.
>
> 7. If there is no hesitation between points scores zero
>
> (0).
>
>
>
> Reverse Avalanche with 1 positive Snap at Bottom.  .
>
> Model pulls down into a loop. At the bottom it executes
>
> One positive snap roll, recovers to complete the loop
>
> and finishes at top to level inverted flight.
>
> Downgrades:
>
> 1. Loop not round.
>
> 2. Changes in heading during loop.
>
> 3. Wings not level during loop.
>
> 4. Snap roll not 360 degrees, One Point per 15
>
> Degree Rule.
>
> 5. Roll not snap roll scores zero (0).
>
>
>
> 45 degree Pyramid Loop with Half Rolls up and down
>
> Model passes through center and pulls 135 degrees,
>
> climbs, hesitates, executes one-half (1/2) roll, hesitates,
>
> then pushes through 90 degrees loop, hesitates then executes one-half
>
> (1/2) roll, hesitates, then pulls through 135 degrees to level flight.
>
> Downgrades:
>
> 1. Climbing and descending paths not 45 degrees.
>
> 2. Climbing and descending paths not of equal
>
> length.
>
> 3. Half rolls not 180 degrees.
>
> 4. Rolls not centered in corresponding legs.
>
> 6. Model changes heading during loops and rolls.
>
> 7. Maneuver does not start and finish at same
>
> point.
>
> 8. Loop segments not round and of equal radius.
>
> 9. Roll rates not constant.
>
>
>
> Vertical Square Eight from the Middle, Pilot's Option
> Model passes through center and pulls or pushes to commence
>
> a square loop, When first square loop is complete the model
>
> passes through center again and performs a second square loop
>
> exactly below or above, opposite to the first loop.
>
> Downgrades:
>
> 1. Loops not square.
>
> 2. Vertical downward paths do not coincide.
>
> 3. Loops not same size.
>
> 4. Changes in heading.
>
> 5. Wings not level.
>
> 6. Loops not at same altitude.
>
> 7. Sides of both squares not same size.
>
> 8. Corner loops not of equal radius.
>
>
>
>
> Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down
> Model pulls 3/4 loop, hesitates, performs 1/2 roll on down-line, hesitates
> Pulls 1/4 loop. (Note loop entry point does not have to dissect down line)
> Downgrades
> 1.     Loop components not round.
> 2.     Radii of loop components not equal
> 3.     Half (1/2) roll not centered on down line.
>
>
> Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line
> Model passes through center and pulls through
>
> one-quarter (1/4) loop and executes square loop with corner segments
>
> of equal radius. In each leg, model hesitates, performs a
>
> 2 of 4 point roll, hesitates again before performing the next loop
>
> segment.
>
> Downgrades:
>
> 1.Loop not square. Point rolls not 90 degrees, One
>
> Point per 15 Degree Rule.
>
> 2.Wings not level during one-quarter loops.
>
> 3.Changes in heading during rolls and loops.
>
> 4.Sides of square not of equal length.
>
> 5.Corner loops not of equal radius.
>
> 6.Roll rates not constant.
>
>
>
> Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45's
> Model passes through center and pulls one eighth (1/8) loop to
>
> 45 degree up line, draws another straight line then pulls quarter (1/4)
>
> loop, draws straight line and pulls one quarter loop (1/4). Model
hesitates
>
> and performs one roll (1/1), hesitates and pushes one quarter loop (1/4)
to
>
> 45 degree up line, draws line and then pushes one quarter loop (1/4),
draws
>
> straight line, pushes one quarter loop (1/4), hesitates and performs one
>
> roll (1/1), hesitates pulls one-eighth loop (1/8) to level flight.
>
> Downgrades.
>
>
>
>
>
> 1.  Lines not 45 degrees
>
> 2.  Changes in heading in loop segments or rolls.
>
> 3.  Rolls not centered in the center 45-degree down lines
>
> 4.  Over or under rotation of rolls, One Point per 15 Degree Rule.
>
> 5.     Loops not square.
>
> 6.     Loops not equal in size
>
> 7.  Lines of square components not same size.
>
> 8.  Changes in headings.
>
> 9.  Wings not level.
>
> 10. Corner loops not of equal radius.
>
> 11. 1/1 rolls not centered on lines.
>
> 12. Roll rates not constant.
>
> 13. Loops
>
>
>
> =================================================
> To access the email archives for this list, go to
> http://lists.f3a.us/pipermail/nsrca-discussion/
> To be removed from this list, go to http://www.nsrca.org/discussionA.htm
> and follow the instructions.
>
>


=================================================
To access the email archives for this list, go to
http://lists.f3a.us/pipermail/nsrca-discussion/
To be removed from this list, go to http://www.nsrca.org/discussionA.htm
and follow the instructions.



More information about the NSRCA-discussion mailing list