The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED FOR.

Henderson,Eric eric.henderson at gartner.com
Thu Sep 26 10:02:08 AKDT 2002


It was many who asked but you asked the most.  This querying is good stuff
because it gives me the chance to tune the content now. If I screw up the
submission it can take six years from now to fix...

E.

-----Original Message-----
From: Anthony Romano [mailto:anthonyr105 at hotmail.com]
Sent: Thursday, September 26, 2002 10:28 AM
To: discussion at nsrca.org
Subject: RE: The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED FOR.


Thanks, Eric. It was I who had asked.

Anthony


>From: "Henderson,Eric" <eric.henderson at gartner.com>
>Reply-To: discussion at nsrca.org
>To: "'discussion at nsrca.org'" <discussion at nsrca.org>
>Subject: RE: The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED FOR.
>Date: Wed, 25 Sep 2002 16:32:35 -0400
>
>
>  Some answers for Mr. Tomanek.
>
>
>1. Takeoff								(U)
>K=1
>
>2. Stall Turn 1 and 1/4 Rolls up, 3/4  Roll down, Exit Inverted
>(U) 	K=4
>
>3. Half Outside loop, 2/4 on exit
>K=2
>
>4. Reverse Avalanche with 1 positive Snap at Bottom 			(D)
>K=4
>
>Adding power as you finish the snap will take you right back up to the top.
>If you come down the back with power off all of e the way the snap is slow.
>I found you had to keep a purr going. (From a design point of view one snap
>keeps the heading a lot better than 1.5 BTW)
>
>5. 1/2 loop with full Roll Out
>K=2
>
>6. 45 degree Pyramid Loop with Half Rolls up and down			 (U)
>K=4
>
>View this as half of an hour glass starting at the bottom. Go past center.
>Pull 135 degrees, do a 1/2 roll on up line, go over the top like a cobra, 
>do
>a 1/2 roll on the way down and then pull another 135, exit on original
>heading.
>
>7. Humpty Bump, push or pull on top, 1/4 Roll Up, 3/4 Roll Down
K=3
>
>8. 1/4, 1/2, 1/4 Quarter Roll 				 		(D)
>K=4
>
>1/4 to Knife edge, 1/2 roll through inverted to opposite knife-edge, 1/4 to
>level
>
>9. Half Inside Loop, 2/4 on exit
>K=2
>
>10. Square Eight from the Middle, Pilot's Option
>(U)
>	K=4
>
>  This is a vertical square 8. Go past center pull 4 times to make first
>square on top, then push 4 times to make second square on bottom or vice
>versa.
>
>
>11. Mid-entry Figure Nine - pull  3/4 loop first, 1/2 roll down
>K=3
>This nine starts in the "center" not the bottom - Entry not required to be
>symmetrical. Entry does not have to divide vertical line
>
>12. Slow Roll								(D)
>K=3
>
>13. Pull-Push Humpty Bump with Pilot's Option. 1/2 roll up
>      or 1/4 roll up and 1/4 roll down. Pull or push on top.
>K=2
>
>All the above says is you can't do a 1/2 roll down.
>
>14. Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line
>(U) 	K=5
>
>15. Stall Turn With 1/2 Rolls
>K=2
>
>16. Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45's	(D)
>K=5
>
>Visualize two diamonds, or squares on corner, touching. The X in the middle
>has a full roll on each line.
>
>
>17. Immelmann Turn
>K=1
>
>18. 45 Degree Down, one positive Snap Roll 				(U)
>K=3
>
>19. Top Hat with 3/4 Roll Up, 1/4 Roll Down, Exit Upright
>K=3
>
>20. knife-edge to knife-edge 						(D)
>K=4
>
>1/4 roll to Knife edge, 1/2 roll BACK to Knife edge, 1/4 roll to level.
>Plane does not go through inverted.
>
>21. Half Square Loop with 1/2 Roll Up
>K=2
>
>22.  2 and 1/2 Turn Spin, with 1/2 Roll on horizontal exit line
(U)
>K=4
>
>23. Landing 								(U)
>K=1
>
>Message to Troy- please send your Masters version to Ron VP. It could be
>useful design material if annex proposal is accepted. _ Eric.
>
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