[NSRCA-discussion] F3A: F21 observations
james woodward
jimwoodward89 at gmail.com
Mon Nov 25 09:50:44 AKST 2019
Some F21 Manuever Discussion:
1. Golfball - does the entry/exit radii need to match the top? The
maneuver seems to get HUGE. I'm thinking I need to tighten the initial
segment of the top loop. And then tighten the last segment, to preserve
the second 45 down line. Hit 45, and not be "flat", else the top loop gets
even bigger.
2. 1/2 Cuban 8, 2/4 pt, 1/4 Roll, Knife edge 5/8 Loop: EXCELLENT maneuver
for airplane trimming :) Roll & pitch mix to Rudder viewed every flight
haha. With the Invitation, Left Rudder zero/zero, Right rudder bout 5%
down elevator, 1.5% Left Aileron :)
3. Roller - 1/2 in, 1/2 out - also excellent rudder trim maneuver.
4. Top Hat - good maneuver after the roller
5. Funky Humpty (center cross); Attempting to "fix" the spline after the
1/4 loop integrated just makes it worse. Must "ping" this upline and just
power through into the roll. Downline - yikes - If you go "out", and
looking at the "Bottom" of the plane - Lead with the Rudder that points the
direction you want to go, then aileron/elevator. Wrong Rudder at this
point with freeze your brain!@! haha
6. 3/4 8 with 1/2 roll - not too bad - no reason to go too tall
7. Funky Hammer (Center with looping sections): Not too bad, but
difficult to get the "downline" on center for sure.
8. Figure 9 with 1.5 snap: not too bad. Fly at the end of the box to
give room for center top-hat
9. Top-Hat: Pretty cool maneuver! If in doubt, begin early, but the
"exit" determines the next maneuver.
10. 1/2 Square loop, 1/2 roll entry: Must hit the previous "exit"
perfectly, then 1/2 Roll entry into 1/2 sure. 1/2 roll entry is a kind of
a refreshing take on this maneuver.
11. 45 down line: 1/4 roll, snap, opposite snap, 1/4 roll. I haven't
nailed this yet, but so far, Positive first, Negative second, seems to help
hold the 45 line.
12. 1/2 8 sided with 1/2 rolls 1xt,3rd legs. Not too bad. Also, try not
to get too tall.
13. Loop with opposite integrated rolls: cool maneuver - seems to go best
when not trying to make too big or over control. Error on the "power
power" for heading up the backside, makes coordinating the aileron/rudder
easier.
14. Positive 2.5 turn spin - nice given P21 has a 2.5 negative spin.
15. Roll Combo: Nice manuever - but "exit" into the Fighter Turn...
16. Fighter Turn: 3/4 Roll, 3/4 Snap to Upright. For some reason, flying
Left to Right, I hit this OK. Flying right to Left, its been a visual
disaster for me. This is my worst maneuver so far. I'll need to
specifically practice this one.
17. Horizontal Square: 1/4 Roll, 1/2 rolls out, 1/4 roll. So far, looks
worse on paper than it is. Of course, its beneficial to be a tad higher
baseline to fly this. When pushing the corners, almost no rudder is needed
to maintain height. This is a rudder brain teaser, as you are constantly
in/out of rudder same direction while pushing corners, then rolling, then
in/out other direction during corner pushes.
Anyone else have some comments yet on F21?
Jim
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