[NSRCA-discussion] Spins, was Judging Question
Fred Huber
fhhuber at clearwire.net
Thu Mar 1 12:17:35 AKST 2007
That is actually design dependant.
Whatever "unstalls" the wing fastest will get the plane out of the spin
fastest.
----- Original Message -----
From: <jonlowe at aol.com>
To: <nsrca-discussion at lists.nsrca.org>
Sent: Thursday, March 01, 2007 9:27 AM
Subject: [NSRCA-discussion] Spins, was Judging Question
> Ok, since you mentioned spins, and I know this is a little off the
> original topic, why do airplanes recover from spins with aileron input
> faster than just with rudder and elevator? My Black Magic, Aggressor,
> and Arresti III all exhibit this behavior. They recover almost
> instantly if I leave aileron in, but take about 1/4 turn or a little
> more to recover if I don't.
>
> Jon
>
> -----Original Message-----
> From: d.pappas at kodeos.com
> To: randy10926 at comtekmail.com; nsrca-discussion at lists.nsrca.org
> Sent: Thu, 1 Mar 2007 8:40 AM
> Subject: Re: [NSRCA-discussion] Judging Question
>
> Look at how slowly your plane rotates in a spin with little or no
> aileron added. That is a proper autorotation at 1 G.
> The answer is that it can be a real snap at pretty close to the same
> rotation rate.
> later,
> Dean
> Dean Pappas
> Sr. Design Engineer
> Kodeos Communications
> 111 Corporate Blvd.
> South Plainfield, N.J. 07080
> (908) 222-7817 phone
> (908) 222-2392 fax
> d.pappas at kodeos.com
>
> -----Original Message-----
> From: nsrca-discussion-bounces at lists.nsrca.org
> [mailto:nsrca-discussion-bounces at lists.nsrca.org]On Behalf Of Glenn
> Hatfield
> Sent: Thursday, March 01, 2007 8:39 AM
> To: NSRCA Mailing List
> Subject: Re: [NSRCA-discussion] Judging Question
>
>
> Well, how slow can a snap roll be and still be a snap.
>
> Randy
>
> --- jpavlick at idseng.com wrote:
>
> From: "John Pavlick" <jpavlick at idseng.com>
> To: "NSRCA Mailing List" <nsrca-discussion at lists.nsrca.org>
> Subject: Re: [NSRCA-discussion] Judging Question
> Date: Thu, 1 Mar 2007 00:12:10 -0500
>
> Exactly. So... if you guys think that it's impossible to judge all of
> the elements in this hypothetical 1.25 second 4-point roll, then how DO
> you judge all the elements in a snap roll? I've never seen a "slow"
> snap roll. Just wondering. :)
>
> John Pavlick
> http://www.idseng.com
> ----- Original Message -----
> From: Lance Van Nostrand
> To: NSRCA Mailing List
> Sent: Thursday, March 01, 2007 12:02 AM
> Subject: Re: [NSRCA-discussion] Judging Question
>
>
> Easy to judge....like a snap? A fast or slow demonstration is not a
> cause for downgrade unless it gets to the point where you really can't
> see the elements because its so fast. Slight variations, or even large
> variations from pilot to pilot, as long as all the elements are
> detectable are OK.
>
> --Lance
>
> ----- Original Message -----
> From: rcmaster199 at aol.com
> To: randy10926 at comtekmail.com ; nsrca-discussion at lists.nsrca.org
> Sent: Wednesday, February 28, 2007 11:37 AM
> Subject: Re: [NSRCA-discussion] Judging Question
>
>
> Randy,
>
> You as the Judge must not guess whether something happened or did not.
> The pilot should produce a maneuver that is easy to judge. If he fails
> to show you what is needed, and you are not sure that he did show you,
> then it's your responsibility to downgrade.
>
> MattK
>
>
> -----Original Message-----
> From: randy10926 at comtekmail.com
> To: nsrca-discussion at lists.nsrca.org
> Sent: Wed, 28 Feb 2007 11:23 AM
> Subject: [NSRCA-discussion] Judging Question
>
> Ok time to get back to our favorite list questions.
>
> This comes from a real life judging problem. The question is about the
> 4-point roll. This what I am seeing. A 4 point roll that takes less
> than 1.25 second to complete. You can see 4 very short pauses. The
> manever appears to be centered. I see no change in height or coming in
> or out. It appears to be between 150M and 175M. But the pauses are so
> short that I cannot really tell if the rolls between pauses are 90
> degrees. So I cannot see what the 1 point per 15 degree down grade
> should be.
>
>
> What would you do?
>
>
> Randy
>
>
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