Schedule design - Your homework assignment should you chose to accept it.

Verne Koester verne at twmi.rr.com
Fri Jan 14 12:55:51 AKST 2005


SPORTSMAN (non-turnaround)



Introduces pilot to judged flying and competition. Emphasis on geometry, 
centering, and drawing straight lines. Also exposes pilot to other pattern 
pilots and shows him the "network" of available help.



1.                Takeoff

2.                Double Stall Turn

3.                Cuban Eight

4.                Three Inside Loops

5.                Straight Inverted Flight

6.                Square Loop

7.                Two Horizontal Rolls

8.                Triangle Loop

9.                Cobra Roll w/Half Rolls

10.           One Outside Loop From the Top

11.           Double Immelmann w/No Rolls

12.           Landing





INTERMEDIATE (partial turnaround)



Builds on Sportsman schedule by adding turnarounds. Emphasis on geometry, 
centering, and introduction to turnaround. Occasional exits allow time to 
regroup. The main lesson is learning to fly turnaround.



1.                Takeoff

2.                Double Stall Turn

3.                Half Reverse Cuban Eight

4.                Straight Inverted Flight               (Exit Box)

5.                Three Inside Loops

6.                Humpty Bump

7.                Cuban Eight

8.                Immelmann Turn

9.                One Outside Loop From The Top (Exit Box)

10.           Two Horizontal Rolls

11.           Half Cuban Eight

12.           Square Loop

13.           Humpty Bump With Options

14.           Cobra Roll w/Half Rolls

15.           Stall Turn

16.           Triangle Loop

17.           Landing





ADVANCED (full turnaround)

Builds on Intermediate Schedule in a full turnaround format. Additional 
elements will be added to basic Intermediate maneuvers such as half rolls on 
lines. In addition, both slow and point rolls will be introduced. Use of 
rudder will be necessary to maintain track and stay in box.



1.                Takeoff

2.                Double Stall Turn w/Half Rolls Up and Down

3.                Half Reverse Cuban Eight

4.                Slow Roll

5.                Stall Turn

6.                Three Inside Loops

7.                Humpty Bump w/Options

8.                Reverse Cuban Eight

9.                Immelmann Turn

10.           Inside Outside Vertical Eight From the Middle

11.           Split S

12.           Four Point Roll

13.           Top Hat w/Quarter Rolls

14.           Square Loop w/Half Rolls on Legs 1 & 3

15.           Humpty Bump

16.           Three Horizontal Rolls

17.           Stall Turn w/Half Rolls

18.           Triangle Rolling Loop

19.           Landing





MASTERS



Introduce snaps, spins, more complicated elements on straight lines, and 
maneuvers containing roll segments in both directions. Pilots desiring to 
fly FAI should leave Masters with the basic tools required to enter that 
level of competition.



Eric,

Here ya go. I doubt something this radical would ever be accepted, but at 
least it will serve to underline some of the concepts I was discussing and 
defending recently on the List.



Verne Koester





----- Original Message ----- 
From: "Grow Pattern" <pattern4u at comcast.net>
To: <discussion at nsrca.org>
Sent: Friday, January 14, 2005 12:38 PM
Subject: Schedule design - Your homework assignment should you chose to 
accept it.



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