Put equity back into snap judging

Wayne Galligan wgalligan at goodsonacura.com
Wed Aug 17 05:10:35 AKDT 2005


A zeroed maneuver in advanced can lose the round.

WG

  ----- Original Message ----- 
  From: brianyemail-nsrca at yahoo.com 
  To: discussion at nsrca.org 
  Sent: Tuesday, August 16, 2005 7:27 PM
  Subject: Re: Put equity back into snap judging


  A zeroed maneuver in masters generally looses the round, I sure hate it when something as hard to judge as a snap takes me out.

  Grow Pattern <pattern4u at comcast.net> wrote:
    OK, fasten your seat belts....

    If you have 100 pilots in a contest you finish up with a first and a last 
    place.
    If you have 100 pilots take a test you finish up with a first and a last 
    place.
    If you have 100 pilots judge a snap I will submit that you will get a 
    similar sliding scale of skill and ability and knowledge applied to that 
    snap.

    This discussion shows a wide range of understanding, and in some cases lack 
    of or fixed understanding, of what we need to judge as regards a snap. The 
    problem is that we are trying to get a 100 pilots to all - see as well - 
    absorb movement as well - decide as well - count etc .............As well 
    each other.

    People, IT'S NEVER GOING TO HAPPEN!

    We keep putting the pressure on the pilot to become, and I quote, "A better 
    judge". We have had years and years of this direction. It has not worked 
    thus far.

    I see the root of the failure as the inevitable pattern pilot trait of 
    nit-picking a definition to death. Just read these threads. Month after 
    month, year after year... zzzzzzzzzzzzzz!

    Possible answers;

    1. If you can't guarantee to judge it correctly take it out of AMA 
    schedules. It is grossly unfair to penalize pilots this way.
    (Some one get Ron VP some smelling salts because he may not recover from my 
    agreeing with him!)

    2. Loosen the definitions. Its a bloody model folks. The speed of how fast 
    it will snap is way beyond most human eyes. It is not a full-size plane nor 
    a 140" IMAC plane. It snaps very quickly indeed. Blink and you miss it.

    3. Use converse guidelines like;
    - If it does not roll as slow as a normal roll
    - If it does not roll around a tube like in a barrel roll
    - If it does not perform an axial roll 
    ......................................Then IT"S A SNAP!!!

    then you can concentrate on the achievables such as a heading loss, wing 
    rotation start and stop position errors.

    This will free you up to focus on the 99.67% of the rest of the maneuver 
    elements in a schedule. [99.67% is the number of lines, corners, rolls, 
    spins etc. in the Masters schedule that are not snaps].

    Only give a zero if it is clearly not a snap using criteria in #3

    Do the same for all pilots and in Satalino-speak "Have a nice(r) day!"

    Back to the real world....and the 21st Century!!

    Eric.



    ----- Original Message ----- 
    From: "Bob Richards" 
    To: 
    Sent: Tuesday, August 16, 2005 5:07 PM
    Subject: RE: Snap or not (since we have nothing better to do)


    >I think it is IMPOSSIBLE for the CG to stay on a
    > straight line during a snap roll. Think about it, even
    > a fully stalled wing generates lift, and has a vector.
    > For a snap to NOT cause the CG to wander would require
    > each wing panel to have equal lift, in opposite
    > directions. Sorry, that is not going to happen.
    >
    > Ever hear an aerobatic pilot talk about being
    > weightless during a snap roll? Yeah, right.
    >
    > The rulebook must be wrong. Just my opinion.
    >
    > Bob R.
    >
    > --- Bob Kane wrote:
    >
    >> I'm hoping to get more snaps on tape so we can see
    >> what they look like in slow motion. What I do know,
    >> if
    >> the maneuver in the video is a snap, the rulebook
    >> definition is wrong. Autorotation is one element,
    >> but
    >> so is the nose and tail transcribing opposite cones
    >> with the CG remaining on the flight path.
    >>
    >>
    >
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