Description Re: Snap rolls (MK clipped for repost)
Rcmaster199 at aol.com
Rcmaster199 at aol.com
Thu Dec 30 16:40:33 AKST 2004
I agree Ed, snaps are not that hard to define. And it isn't hard to describe
the judging. Several of us (Dean, Dave and Earl to name 3) have tried to do
exactly that and all have done a pretty good job.
What has been hard, at least the last three times the Snap subject has come
up, is to get consensus. Well, forget consensus, try common ground.
Let's take a different approach and try to add to the existing description.
The existing description includes the following,:
1- starts with definite break in pitch attitude.
2- stalled maneuver
3- tail inscribes cone
4- CG continues on same flight path as prior to entry.
5- there are several rulebook things that will zero the maneuver
Now for some adders:
1- should any displacement in yaw be allowed before downgrading? How much
displacement? Personally I think less than half wingspan (3 feet) is reasonable
buffer. (Forget about design differences in Pattern. It's a thorougbred event
and designers should have all parameters optimized)
2- how much displacemnt in pitch should be allowed before downgrading? Again
I think less than half wing span (3 feet) is reasonable
3- how about snap rate? slower, more graceful vs faster, more violent snap-
should it be a judged criterion? I believe that fast snaps and slow snaps
should have equal footing.
Not specifically an adder per se', what about KFactro for these maneuver
types, as Ron suggested earlier? Personally, I don't think a change is
warranted but is worth looking into to see where folks stand.
I challenge all who wrote to the earlier thread, to put their creative caps
back on and help nail down the snap's description more definitely. Add to my
list or start your own. Then lets put it all together and propose it to the
Contest Board. IF it passes, then help spread the word to all who are not
online.
MattK
In a message dated 12/30/2004 1:11:50 PM Eastern Standard Time,
Ed_Alt at hotmail.com writes:
There are lot's of preconceived notions that should be laid to rest and
some objective criteria established to do this right. I don't think it's that
hard to describe how to judge snaps right. It will be harder to get guys to
actually do it though, but we have to start somewhere.
Ed
----- Original Message -----
From: _Rcmaster199 at aol.com_ (mailto:Rcmaster199 at aol.com)
To: _discussion at nsrca.org_ (mailto:discussion at nsrca.org)
Sent: Thursday, December 30, 2004 12:28 PM
Subject: Re: Snap rolls
Interesting regarding snap speed Ron. I believe a Pattern model snap can be
slowed down and can be easier to judge that way. I slowed my 1 1/2 snaps of
the last masters Ava down so I know it can be done. At the same time, I was
rewarded by some and zeroed by another at the Nats. Why? not violent enough
(verbatim one judge's opinion).
Making up rules as we go isn't a good thing.
Agreed.
I don't want to see snaps removed from AMA, if they stay in F3A. Masters
class- is, can, and should be, a step on the way to F3A for those moving on.
A thought for discussion- might we put a lower K-Factor on maneuvers with
snaps in AMA schedules? They remain for pilot challenge and judge training,
but the impact of imperfect judging is reduced.
Later, Ron Lockhart
Pattern planes have no excuses. I see no reason the desired features can't
be designed in to facilitate desired outcome.
MattK
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