The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED FOR.

Tomanek, Wojtek tomanekw at saic-abingdon.com
Wed Sep 25 12:45:50 AKDT 2002


Eric

Thank you for the clarification on K-factors <G>

But what happened to #17 Immelman it went from K=2 (I believe this is the
rating in all other schedules, as well) to K=1 now.  Is it a typo?

Mr. Tomanek


	-----Original Message-----
	From:	Henderson,Eric [SMTP:eric.henderson at gartner.com]
	Sent:	Wednesday, September 25, 2002 4:33 PM
	To:	'discussion at nsrca.org'
	Subject:	RE: The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED
FOR.

	Some answers for Mr. Tomanek.

	1. Takeoff	(U) K=1
	2.	Stall Turn 1 and ¼ Rolls up, ¾  Roll down, Exit Inverted (U)
K=4
3.	Half Outside loop, 2/4 on exit K=2

		4. Reverse Avalanche with 1 positive Snap at Bottom (D) K=4
		(Adding power as you finish the snap will take you right
back up to the top. If you come down the back with power off all of  the way
the snap is slow.  I found you had to keep a purr going. (From a design
point of view one snap keeps the heading a lot better than 1.5 BTW)
4.	½ loop with full Roll Out K=2

	6. 45 degree Pyramid Loop with Half Rolls up and down (U) K=4
	(View this as half of an hour glass starting at the bottom. Go past
center.  Pull 135 degrees, do a ½ roll on up line, go over the top like a
cobra, do a ½ roll on the way down and then pull another 135, exit on
original heading.)

	7. Humpty Bump, push or pull on top, ¼ Roll Up, ¾ Roll Down K=3

	8. ¼, ½, ¼ Quarter Roll 	(D) K=4 
	(¼ to Knife edge, ½ roll through inverted to opposite knife-edge, ¼
to level)
	9.	Half Inside Loop, 2/4 on exit K=2
	10.	Square Eight from the Middle, Pilot's Option (U) K=4
	(This is a vertical square 8. Go past center pull 4 times to make
first square on top, then push 4 times to make second square on bottom or
vice versa.)
	11.	Mid-entry Figure Nine - pull  ¾ loop first, ½ roll down K=3
	(This nine starts in the "center" not the bottom - Entry not
required to be symmetrical. Entry does not have to divide vertical line 

	12. Slow Roll	(D) K=3
	13.	Pull-Push Humpty Bump with Pilot's Option. ½ roll up or ¼
roll up and ¼ roll down. Pull or push on top. K=2 
	(All the above says is you can't do a ½ roll down.)
	14.	Square Loop with 2/4 point rolls on all sides. First 2/4 on
up-line (U) 	K=5
15.	Stall Turn With ½ Rolls K=2

	16. Inside-Outside Diamond Eight with 1/1, Full Rolls, on center
45's	(D) K=5 
	(Visualize two diamonds, or squares on corner, touching. The X in
the middle has a full roll on each line.)
17.	Immelmann Turn K=1	 

		18. 45 Degree Down, one positive Snap Roll (U) K=3
18.	Top Hat with ¾ Roll Up, ¼ Roll Down, Exit Upright K=3

	20. knife-edge to knife-edge (D) K=4
	(¼ roll to Knife edge, ½ roll BACK to Knife edge, ¼ roll to level.
Plane does not go through inverted. )
21.	Half Square Loop with ½ Roll Up K=2

	22.  2 and ½ Turn Spin, with ½ Roll on horizontal exit line
(U) K=4

	23. Landing (U) K=1

	Message to Troy- please send your Masters version to Ron VP. It
could be useful design material if annex proposal is accepted. _ Eric.

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