The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED FOR.
Henderson,Eric
eric.henderson at gartner.com
Wed Sep 25 12:32:35 AKDT 2002
Some answers for Mr. Tomanek.
1. Takeoff (U)
K=1
2. Stall Turn 1 and 1/4 Rolls up, 3/4 Roll down, Exit Inverted
(U) K=4
3. Half Outside loop, 2/4 on exit
K=2
4. Reverse Avalanche with 1 positive Snap at Bottom (D)
K=4
Adding power as you finish the snap will take you right back up to the top.
If you come down the back with power off all of e the way the snap is slow.
I found you had to keep a purr going. (From a design point of view one snap
keeps the heading a lot better than 1.5 BTW)
5. 1/2 loop with full Roll Out
K=2
6. 45 degree Pyramid Loop with Half Rolls up and down (U)
K=4
View this as half of an hour glass starting at the bottom. Go past center.
Pull 135 degrees, do a 1/2 roll on up line, go over the top like a cobra, do
a 1/2 roll on the way down and then pull another 135, exit on original
heading.
7. Humpty Bump, push or pull on top, 1/4 Roll Up, 3/4 Roll Down K=3
8. 1/4, 1/2, 1/4 Quarter Roll (D)
K=4
1/4 to Knife edge, 1/2 roll through inverted to opposite knife-edge, 1/4 to
level
9. Half Inside Loop, 2/4 on exit
K=2
10. Square Eight from the Middle, Pilot's Option
(U)
K=4
This is a vertical square 8. Go past center pull 4 times to make first
square on top, then push 4 times to make second square on bottom or vice
versa.
11. Mid-entry Figure Nine - pull 3/4 loop first, 1/2 roll down
K=3
This nine starts in the "center" not the bottom - Entry not required to be
symmetrical. Entry does not have to divide vertical line
12. Slow Roll (D)
K=3
13. Pull-Push Humpty Bump with Pilot's Option. 1/2 roll up
or 1/4 roll up and 1/4 roll down. Pull or push on top.
K=2
All the above says is you can't do a 1/2 roll down.
14. Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line
(U) K=5
15. Stall Turn With 1/2 Rolls
K=2
16. Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45's (D)
K=5
Visualize two diamonds, or squares on corner, touching. The X in the middle
has a full roll on each line.
17. Immelmann Turn
K=1
18. 45 Degree Down, one positive Snap Roll (U)
K=3
19. Top Hat with 3/4 Roll Up, 1/4 Roll Down, Exit Upright
K=3
20. knife-edge to knife-edge (D)
K=4
1/4 roll to Knife edge, 1/2 roll BACK to Knife edge, 1/4 roll to level.
Plane does not go through inverted.
21. Half Square Loop with 1/2 Roll Up
K=2
22. 2 and 1/2 Turn Spin, with 1/2 Roll on horizontal exit line (U)
K=4
23. Landing (U)
K=1
Message to Troy- please send your Masters version to Ron VP. It could be
useful design material if annex proposal is accepted. _ Eric.
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