The MASTERS 2005 PROPOSED ROUTINE THAT YOU VOTED FOR.

Henderson,Eric eric.henderson at gartner.com
Wed Sep 25 12:32:35 AKDT 2002


 Some answers for Mr. Tomanek.


1. Takeoff								(U)
K=1

2. Stall Turn 1 and 1/4 Rolls up, 3/4  Roll down, Exit Inverted
(U) 	K=4

3. Half Outside loop, 2/4 on exit
K=2

4. Reverse Avalanche with 1 positive Snap at Bottom 			(D)
K=4

Adding power as you finish the snap will take you right back up to the top.
If you come down the back with power off all of e the way the snap is slow.
I found you had to keep a purr going. (From a design point of view one snap
keeps the heading a lot better than 1.5 BTW)

5. 1/2 loop with full Roll Out
K=2

6. 45 degree Pyramid Loop with Half Rolls up and down			 (U)
K=4

View this as half of an hour glass starting at the bottom. Go past center.
Pull 135 degrees, do a 1/2 roll on up line, go over the top like a cobra, do
a 1/2 roll on the way down and then pull another 135, exit on original
heading.

7. Humpty Bump, push or pull on top, 1/4 Roll Up, 3/4 Roll Down		K=3

8. 1/4, 1/2, 1/4 Quarter Roll 				 		(D)
K=4

1/4 to Knife edge, 1/2 roll through inverted to opposite knife-edge, 1/4 to
level

9. Half Inside Loop, 2/4 on exit
K=2

10. Square Eight from the Middle, Pilot's Option
(U)
	K=4

 This is a vertical square 8. Go past center pull 4 times to make first
square on top, then push 4 times to make second square on bottom or vice
versa.


11. Mid-entry Figure Nine - pull  3/4 loop first, 1/2 roll down
K=3
This nine starts in the "center" not the bottom - Entry not required to be
symmetrical. Entry does not have to divide vertical line

12. Slow Roll								(D)
K=3

13. Pull-Push Humpty Bump with Pilot's Option. 1/2 roll up 
     or 1/4 roll up and 1/4 roll down. Pull or push on top.
K=2 

All the above says is you can't do a 1/2 roll down.

14. Square Loop with 2/4 point rolls on all sides. First 2/4 on up-line
(U) 	K=5

15. Stall Turn With 1/2 Rolls
K=2

16. Inside-Outside Diamond Eight with 1/1, Full Rolls, on center 45's	(D)
K=5

Visualize two diamonds, or squares on corner, touching. The X in the middle
has a full roll on each line.


17. Immelmann Turn
K=1	 
        
18. 45 Degree Down, one positive Snap Roll 				(U)
K=3

19. Top Hat with 3/4 Roll Up, 1/4 Roll Down, Exit Upright
K=3

20. knife-edge to knife-edge 						(D)
K=4

1/4 roll to Knife edge, 1/2 roll BACK to Knife edge, 1/4 roll to level.
Plane does not go through inverted. 

21. Half Square Loop with 1/2 Roll Up
K=2

22.  2 and 1/2 Turn Spin, with 1/2 Roll on horizontal exit line		(U)
K=4

23. Landing 								(U)
K=1
 
Message to Troy- please send your Masters version to Ron VP. It could be
useful design material if annex proposal is accepted. _ Eric.

=====================================
# To be removed from this list, send a message to 
# discussion-request at nsrca.org
# and put leave discussion on the first line of the body.
#



More information about the NSRCA-discussion mailing list