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<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>Tim,</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>Yes you could something similar but the radio already has
different curve types.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>LIN</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>NORM Expo</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>VTR50</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>VTR60</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>VTR70</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>VTR80</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>VTR90</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>LIN/EXPO</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>EXP/LIN</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>You just rotate the cursor to the top right of the D/R
screen where it says curve type and you can choose which one you want. At first
with this radio I didn't think it had the extra curves but they are there. Just
like the 10X.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>George, </FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>Glad you got it covered. I just played with it some and its
a really cool setup. You can choose up to 5 different snap roll setups in this
program and it looks like you can activate it with multiple stick positions.
Like Elevator and AIL both at full deflection or near full then it activates the
snap "button program" not only that it can be tied to Flight modes so you could
have a default flight mode be snap roll not active. Like I said I don't use it
but I'm curious how flexible it is. From the looks of things you could do the
snaps, motions on your sticks and then have the actual end points tweaked to
give you the best snap once the sticks reach a certain point. Meaning it doesn't
act like a button but you pull the sticks the corners and when they are all in
their "corner" then the rates for each snap are controlled by the snap roll
program...so its not really a button on off program....instead its a when you
move to 90% right aileron, 90% right rudder and 90% up elevator all at the same
time your rates change to the values setup in the Snap roll program. Not only
that but you could make just one or two sticks be the activation
not all three. I need to play with this more...not that I would use it but
its kind of cool and it might be a way for a guy to have his snap condition
without ever flipping a switch...Just when he puts the sticks in the right spot
the rates got to the new values. </FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>On your other question regarding balance. Balance is
really designed around more than one servo on the same control surface. Like two
ailerons servos per aileron. The balance menu allows for a 7pt curve on one of
the servos to match it up to the other on the surface. Yes you could use it with
separate aileron servos on separate surfaces but that is not its intent.
Use you subtrim-and end points to match them up. If you find a problem
where at partial travels the ailerons are not matching up....and you can't fix
it in geometry for what ever reason the Balance function can help
you.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>Now where it does work well is if you have dual elevator
servos on separate surfaces. This allows the second elevator servo to have a 7pt
curve to match up its travel precise with the other side. This way through the
entire elevator stick travel the servos can be matched up using the curve
points.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>If you MATE up an additional elevator servo you will get
the Elev Balance in the menu. Same would go for Flaps or rudders. Its acts like
a match box....but a matchbox does middle and each end so it has a 3 point
curve. The Balance menu gives the user an addition 4pts to the curve two on each
side of center to match things up. IT could be considered a "SUPER" matchbox
built right into the TX. Another way to look at it is a Curve mix in the program
mix menu...you have all the points of the curve yet its built in and you don't
need to use a curve mix.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>Troy Newman</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=531372303-06082008><FONT face=Arial
color=#0000ff size=2>Team JR</FONT></SPAN></DIV><BR>
<DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
<HR tabIndex=-1>
<FONT face=Tahoma size=2><B>From:</B> nsrca-discussion-bounces@lists.nsrca.org
[mailto:nsrca-discussion-bounces@lists.nsrca.org] <B>On Behalf Of </B>Tim
Taylor<BR><B>Sent:</B> Tuesday, August 05, 2008 7:44 PM<BR><B>To:</B> General
pattern discussion<BR><B>Subject:</B> Re: [NSRCA-discussion] Help with
12X<BR></FONT><BR></DIV>
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<DIV>Hey Troy</DIV>
<DIV> </DIV>
<DIV>Reading about this function can I assume it could also be used as a
"VTR" that's in the 10sx. I prefer never to flip rates and purposely dial
all my rates to the same so the switch position doesn't matter but really
need more elev than I care to fly with for spins/snaps.<BR><BR>--- On
<B>Tue, 8/5/08, Troy Newman <I><troy@troynewman.net></I></B>
wrote:<BR></DIV>
<BLOCKQUOTE
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: rgb(16,16,255) 2px solid">From:
Troy Newman <troy@troynewman.net><BR>Subject: Re:
[NSRCA-discussion] Help with 12X<BR>To: "General pattern discussion"
<nsrca-discussion@lists.nsrca.org><BR>Date: Tuesday, August 5,
2008, 9:25 PM<BR><BR><PRE>George,
Not sure what you are trying to do here.
Are you wanting Full Up elevator to move the ailerons and rudder to the
snap deflections?
Or are you wanting your snap condition meaning different rates for
aileron elevator and rudder to be active when you are at full up
elevator? This requires you to still move the sticks but allows the rate
to change only when the elevator stick is moved pasta certain point.
I have a good bit of experience with the 12X and I can help you do
either one.
Stick position switches are nothing more than another switch to choose.
You can create mixing programs that activate from the stick position
switch. You can also create symmetry in the stick switch so the switch
can activate as X% of up elevator and the same percentage of down
elevator also. Or you create two different stick switches one for the up
elevator side and one for the down elevator side. If you want the switch
to "flip values" at a different point in the sticks travel. The Snap
Roll program in the 12X appears to have a whole new set of stick
position switches but I have not played with them yet to see how they
work.
I don't use the snap roll programs and actually have never used the one
in the 12X. I just now looked at the menu for the first time ever in my
TX.
I can go setup a model and play with it...probably only take a few
minutes to set it up to work the way you want.
But if you tell me what you want to do I'll try to figure it out.
Troy Newman
Team JR
-----Original Message-----
From: nsrca-discussion-bounces@lists.nsrca.org
[mailto:nsrca-discussion-bounces@lists.nsrca.org] On Behalf Of
glmiller3@suddenlink.net
Sent: Tuesday, August 05, 2008 6:03 PM
To: NSRCA List
Subject: [NSRCA-discussion] Help with 12X
Hello all out there in pattern land. I just got a new JR 12X 2.4 and
have been playing with it a little in anticipation of converting my
planes from the 9303 to the new 12X.
One function that is new to me with the 12X is what they call "stick
position switch" which sounds like what I hear the Futaba guys calling
"flight conditions". I was thinking of setting up a flight mode for
snaps that would allow me to trigger a positive snap with up elevator
movement and an negative snap with down elevator movement......I think
that this would be two different flight modes - but I can't get the
"switch position" function to work.
I'm hoping that Troy or some of the other JR guru's out there with more
experience than I have, can walk me through it. I've set up the switch
positions in the System menu and I've activated the Snap Roll function
in the Function menu bur the elevator doesn't seem to Kick the
rudder/aileron as I thought I had programmed ....so clearly I've missed
something.
TIA,
George
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