[NSRCA-discussion] Help with 12X

glmiller3 at suddenlink.net glmiller3 at suddenlink.net
Tue Aug 5 18:29:04 AKDT 2008


OK, I did some more playing and it turns out that you don't have to set up the stick position switch in the System menu to use the snap stick switch position!

If you disable all stick position switches in the System menu, the following still works,

Go the Snap Function and enable Snp0 (or SNP1, etc) then set the Ail, Ele, and Rudder throws that you want - Then set the Stick switch line for an elevator value to activate the "switch" (you can use the rudder or aileron if you want to), then select the flight mode that you want it to work in.....you can see whether it is active or not by moving the stick and looking at the "ON" OFF  indicator along the top line. 

Thanks for everyone's concern about the integrity of my aircraft!  I am used to flying with Heli flight modes-- Normal, one click up for "ildle up" and two clicks up for "3D"-(at least in teh old days when anyone used "idle up")--I am planning on using Normal for all non-snap flying, FM1 for positive snap and FM2 for Negative snap mode.....at least initially to play with.  I'm just starting to work with snaps, so I want to see what effect different throws have and this is an easy way to play with it reproducibly.  Also this ensures that the "break" will occur before the "snap" for any snap Nazi judges out there<VBG>.  No Let's not start that discussion again!

I fly electric so flame outs aren't that much of a problem<g>.....though I've had a few early flight terminations even with electric<G>.  I'll be carefull mother<G>.

G


---- Troy Newman <troy at troynewman.net> wrote: 

=============
I already got that in mind Jas....

I don't really like the idea but I can make the radio do it I'm sure.

Troy 

-----Original Message-----
From: nsrca-discussion-bounces at lists.nsrca.org
[mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of JShulman
Sent: Tuesday, August 05, 2008 6:30 PM
To: General pattern discussion
Subject: Re: [NSRCA-discussion] Help with 12X

PLEASE make sure to put this on a switch that will inhibit the function
during take-off and landing... something just doesn't sound right if it
were to be on all the time. Don't ask how I know...

Regards,
Jason
www.jasonshulman.com
www.shulmanaviation.com
www.composite-arf.com

-----Original Message-----
From: nsrca-discussion-bounces at lists.nsrca.org
[mailto:nsrca-discussion-bounces at lists.nsrca.org]On Behalf Of
glmiller3 at suddenlink.net
Sent: Tuesday, August 05, 2008 9:34 PM
To: General pattern discussion
Subject: Re: [NSRCA-discussion] Help with 12X


Hi Troy,

I was hoping to set up an elevator stick position switch that would
trigger rudder, elevator and aileron deflections to create a snap.  My
thought was to have a "positive snap mode" and  a "negative snap mode"
with up elevator of 90% triggering the positive snap and down elevator
of 90% triggering the negative snap.  This would ensure a "clean break"
and a reproducible roll rate (given consistent power/airspeed).  I would
use these only for snap maneuvers so I wouldn't risk an unintentional
snap....I don't usually use any rate or mix switches, but I do fly
heli's so I'm used to having different flight modes.

I set up two stick position switches - one for up 90% and the other for
down 90% elevator, then I went to the Snap function and tried to
activate a positive snap with switch one-- couldn't get the rudder to
move by pulling the elevator....(I didn't put the wings on to play with
it).

Thanks for your help!

George
---- Troy Newman <troy at troynewman.net> wrote:

=============
George,

Not sure what you are trying to do here.

Are you wanting Full Up elevator to move the ailerons and rudder to the
snap deflections?

Or are you wanting your snap condition meaning different rates for
aileron elevator and rudder to be active when you are at full up
elevator? This requires you to still move the sticks but allows the rate
to change only when the elevator stick is moved pasta  certain point.

I have a good bit of experience with the 12X and I can help you do
either one.

Stick position switches are nothing more than another switch to choose.
You can create mixing programs that activate from the stick position
switch. You can also create symmetry in the stick switch so the switch
can activate as X% of up elevator and the same percentage of down
elevator also. Or you create two different stick switches one for the up
elevator side and one for the down elevator side. If you want the switch
to "flip values" at a different point in the sticks travel. The Snap
Roll program in the 12X appears to have a whole new set of stick
position switches but I have not played with them yet to see how they
work.

I don't use the snap roll programs and actually have never used the one
in the 12X. I just now looked at the menu for the first time ever in my
TX.

I can go setup a  model and play with it...probably only take a few
minutes to set it up to work the way you want.

But if you tell me what you want to do I'll try to figure it out.




Troy Newman
Team JR


-----Original Message-----
From: nsrca-discussion-bounces at lists.nsrca.org
[mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of
glmiller3 at suddenlink.net
Sent: Tuesday, August 05, 2008 6:03 PM
To: NSRCA List
Subject: [NSRCA-discussion] Help with 12X

Hello all out there in pattern land.  I just got a new JR 12X 2.4 and
have been playing with it a little in anticipation of converting my
planes from the 9303 to the new 12X.

One function that is new to me with the 12X is what they call "stick
position switch" which sounds like what I hear the Futaba guys calling
"flight conditions".  I was thinking of setting up a flight mode for
snaps that would allow me to trigger a positive snap with up elevator
movement and an negative snap with down elevator movement......I think
that this would be two different flight modes - but I can't get the
"switch position" function to work.

I'm hoping that Troy or some of the other JR guru's out there with more
experience than I have, can walk me through it.  I've set up the switch
positions in the System menu and I've activated the Snap Roll function
in the Function menu bur the elevator doesn't seem to Kick the
rudder/aileron as I thought I had programmed ....so clearly I've missed
something.

TIA,

George
_______________________________________________
NSRCA-discussion mailing list
NSRCA-discussion at lists.nsrca.org
http://lists.nsrca.org/mailman/listinfo/nsrca-discussion
_______________________________________________
NSRCA-discussion mailing list
NSRCA-discussion at lists.nsrca.org
http://lists.nsrca.org/mailman/listinfo/nsrca-discussion

_______________________________________________
NSRCA-discussion mailing list
NSRCA-discussion at lists.nsrca.org
http://lists.nsrca.org/mailman/listinfo/nsrca-discussion
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.5.12/1592 - Release Date:
8/5/2008 6:03 AM

No virus found in this outgoing message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.5.12/1592 - Release Date:
8/5/2008 6:03 AM


_______________________________________________
NSRCA-discussion mailing list
NSRCA-discussion at lists.nsrca.org
http://lists.nsrca.org/mailman/listinfo/nsrca-discussion
_______________________________________________
NSRCA-discussion mailing list
NSRCA-discussion at lists.nsrca.org
http://lists.nsrca.org/mailman/listinfo/nsrca-discussion



More information about the NSRCA-discussion mailing list