[NSRCA-discussion] Help with 12X

Troy Newman troy at troynewman.net
Tue Aug 5 18:03:33 AKDT 2008


Yes the 12X has "and/or" capability for this. I have to play with to
make sure how it works but there are lots of ways to do this...I just
never did it before.

So basically we'll do it by using Flight modes and flight mode switch in
a given position (SNAP mode) AND the elevator stick at near full up.

This way just flip to a "SNAP" mode all sticks and rates will be in play
until the elevator is pulled to 90% up. Then the elevator stick will be
the snap button. Changing to a different flight mode will "inh" the snap
button.


Troy

-----Original Message-----
From: nsrca-discussion-bounces at lists.nsrca.org
[mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of
atwoodm at paragon-inc.com
Sent: Tuesday, August 05, 2008 6:55 PM
To: General pattern discussion
Subject: Re: [NSRCA-discussion] Help with 12X

I hate to say it George, but that sounds like a disaster in the making.
You're going to be landing dead stick some day from a flame out and
trying to stretch the landing to make the field and you'll get to 90%
elevator and snap it into the ground. 

If you're going to do something like this, activate the stick switch
with another switch (Troy ... Can the 12 and/or switches together?) So
you have to flip a switch to activate the snap setting. 

-Mark
Sent from my BlackBerry Smartphone provided by Alltel

-----Original Message-----
From: <glmiller3 at suddenlink.net>

Date: Tue, 5 Aug 2008 20:33:42
To: General pattern discussion<nsrca-discussion at lists.nsrca.org>
Subject: Re: [NSRCA-discussion] Help with 12X


Hi Troy,

I was hoping to set up an elevator stick position switch that would
trigger rudder, elevator and aileron deflections to create a snap.  My
thought was to have a "positive snap mode" and  a "negative snap mode"
with up elevator of 90% triggering the positive snap and down elevator
of 90% triggering the negative snap.  This would ensure a "clean break"
and a reproducible roll rate (given consistent power/airspeed).  I would
use these only for snap maneuvers so I wouldn't risk an unintentional
snap....I don't usually use any rate or mix switches, but I do fly
heli's so I'm used to having different flight modes.

I set up two stick position switches - one for up 90% and the other for
down 90% elevator, then I went to the Snap function and tried to
activate a positive snap with switch one-- couldn't get the rudder to
move by pulling the elevator....(I didn't put the wings on to play with
it).  

Thanks for your help!

George
---- Troy Newman <troy at troynewman.net> wrote: 

=============
George,

Not sure what you are trying to do here. 

Are you wanting Full Up elevator to move the ailerons and rudder to the
snap deflections?

Or are you wanting your snap condition meaning different rates for
aileron elevator and rudder to be active when you are at full up
elevator? This requires you to still move the sticks but allows the rate
to change only when the elevator stick is moved pasta  certain point.

I have a good bit of experience with the 12X and I can help you do
either one.

Stick position switches are nothing more than another switch to choose.
You can create mixing programs that activate from the stick position
switch. You can also create symmetry in the stick switch so the switch
can activate as X% of up elevator and the same percentage of down
elevator also. Or you create two different stick switches one for the up
elevator side and one for the down elevator side. If you want the switch
to "flip values" at a different point in the sticks travel. The Snap
Roll program in the 12X appears to have a whole new set of stick
position switches but I have not played with them yet to see how they
work.

I don't use the snap roll programs and actually have never used the one
in the 12X. I just now looked at the menu for the first time ever in my
TX.

I can go setup a  model and play with it...probably only take a few
minutes to set it up to work the way you want. 

But if you tell me what you want to do I'll try to figure it out.




Troy Newman
Team JR


-----Original Message-----
From: nsrca-discussion-bounces at lists.nsrca.org
[mailto:nsrca-discussion-bounces at lists.nsrca.org] On Behalf Of
glmiller3 at suddenlink.net
Sent: Tuesday, August 05, 2008 6:03 PM
To: NSRCA List
Subject: [NSRCA-discussion] Help with 12X

Hello all out there in pattern land.  I just got a new JR 12X 2.4 and
have been playing with it a little in anticipation of converting my
planes from the 9303 to the new 12X.

One function that is new to me with the 12X is what they call "stick
position switch" which sounds like what I hear the Futaba guys calling
"flight conditions".  I was thinking of setting up a flight mode for
snaps that would allow me to trigger a positive snap with up elevator
movement and an negative snap with down elevator movement......I think
that this would be two different flight modes - but I can't get the
"switch position" function to work.  

I'm hoping that Troy or some of the other JR guru's out there with more
experience than I have, can walk me through it.  I've set up the switch
positions in the System menu and I've activated the Snap Roll function
in the Function menu bur the elevator doesn't seem to Kick the
rudder/aileron as I thought I had programmed ....so clearly I've missed
something.

TIA,

George
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