[SPAM] Re: ADV Proposal Questions Part #1

Troy A. Newman troy_newman at msn.com
Wed Jul 27 19:19:19 AKDT 2005


Please Read Both Parts of this message before jumping into the fray! There is important info in both parts. Then I would love to field your comments.

Terry and Wayne and all interested,

In defense of the Advanced sequence team. KF is only a small portion of the difficulty in the sequences...and at that the proposals are just 49 and 48 with the current one being 50....so the relative too easy call is a little unjust in my eyes...but I will give you some data on what happened and where we ended up. Please read on you may be surprised at and a little convinced at the results we developed. To begin the advanced group was composed of all Advanced pilots. Some contributed more than others but they all have some input. We feel as a group If you have the skills mastered below...not just can do them...but can perfect the figures below you have the skills needed to move to Masters and learn the skills that are taught at that level. Or another way if you can consistently score 8.5+ on every figure in the Advanced proposals you have the skills needed to move on. If you can't score 8.5's consistently at a NATS type event then you don't have those skills needed and give you a figure that you can muttle through with another 6 is not going to  build your skills anyway. Also the proposals A and B are lighter on K4s than the current but are heavier on K3's and A has a K5... The end result is nearly a Wash in the KF column.

Negative exits is the topic.

To begin with picking figures is not as easy and just making a list and having it work. There is a bunch of planning ahead sometime 2-3-4 figures ahead to make sure the pilot either has the right correction opportunities or the right flow to make the figures fit and present the skills the pilot has to the judges as well as teach the skills needed in the class. Below are the skills the group identified. This may not be a utopian solution but I feel it worked well and here is why! For the future these skill sets can be modified...I just think there is more you may not be seeing when looking at the figures

We felt the skills in advanced were best served by the following skills:Many if not most of these are contained in the current sequence as well. So we are not driving far from the norm in advanced just different figures to teach the skills.

Complex roll loop combos include more hesitation type rolls.---- Both options give this
Snaps and Spins ---Both options give this
Centering skills on more complex figures, use of cross box management skills (top hats with 1/4's and humpty options stuff) YES
Complex turnarounds with more roll elements and more line elements Yes top with 1/4s, squares with 2/4pts, pull push humpy
K1 thru K4 and probably a single K5 YES on Option A with the K5 Figure M but no K5 on Option B. S'OK Current has no K5's either
2 to 5 Inverted pushing elements either out of figures (inverted exits) or within the figures themselves Figure M's and outside loop elements Yes we have that in both options By the way the current has 3 inverted exits and a bunt and outside immelman along with the other negative G stuff
Not power hungry stuff but skill building stuff. Figures can be done without the latest and greatest power plant  and horsepower options if desired.
HUGELY stress geometry and shapes Triangles, squares, as these continue to build rudder correction skills YES squares, triangles, Cuban, Figure M
Finesse rudder elements like slow rolls, hesitations rolls, snaps and spins in addition to corrective rudder. YES slow roll and 4pt roll
Maintain about a KF of 50 which is the current 2004-2006 schedule close 48 and 49.

A good advanced would include many of these elements but possibly not all of them:

1. Slow roll
2. 4pt roll
3. Min of 2 and max of 5 inverted elements to include exits or figures that present negative G elements
4. Min of 1 and max of 2 Snaps
5. At Least 1 Figure 8 vertical-horizontal or Cuban
6. At Least 2 cross box elements
7. 1 figure that require reverse rolling or thinking about roll directions
8. At Least 2 stall turns

Ok on to Part #2 email before commenting Thanks

Troy
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